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Procedurally generating plant stems

Procedurally generating plant stems

Improving the appearance and performance of runtime-generated branching trees

GraphicsProcGen
Rendering transparent overlapping meshes only once in URP

Rendering transparent overlapping meshes only once in URP

Learn how to render overlapping transparent meshes as a single superset polygon, using stencil buffer settings in Unity URP

Graphics
Scene-aware unity Save system

Scene-aware unity Save system

Explore the implementation of a Unity save system which exploits the hierarchy of game objects

Tooling
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