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Testing grid-based games

Testing grid-based games

A general approach to writing highly adaptable tests for grid-based games

Test Driven DevelopmentToolingUnity
Procedurally Generating plant stems

Procedurally Generating plant stems

Improving the appearance and performance of runtime-generated branching trees

GraphicsProcGen
Rendering transparent overlapping meshes only once in URP

Rendering transparent overlapping meshes only once in URP

Learn how to render overlapping transparent meshes as a single superset polygon, using stencil buffer settings in Unity URP

Graphics
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