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Testing grid-based games

Testing grid-based games

A general approach to writing highly adaptable tests for grid-based games

Test Driven DevelopmentToolingUnity
Procedurally Generating plant stems

Procedurally Generating plant stems

Improving the appearance and performance of runtime-generated branching trees

GraphicsProcGen
Rendering transparent overlapping meshes only once in URP

Rendering transparent overlapping meshes only once in URP

Learn how to render overlapping transparent meshes as a single superset polygon, using stencil buffer settings in Unity URP

Graphics
Scene-aware Unity Save system

Scene-aware Unity Save system

Explore the implementation of a Unity save system that exploits the hierarchy of game objects

ToolingUnity
Implementing Efficient Lindenmayer Systems in unity

Implementing Efficient Lindenmayer Systems in unity

Overview of an optimized l-system implementation allowing for rapid updates

GraphicsProcGen
Seeb Defender

Seeb Defender

Overview of Seeb Defender

ProcGen
Emulating multi-threading in javascript using generators

Emulating multi-threading in javascript using generators

Learn a handy hack to run expensive code on the UI thread.

JavascriptRxJSTypescript
Cleaning up local GIT branches with no Remote

Cleaning up local GIT branches with no Remote

A convenient command line tool to cleanup branches with no matching remote

Shell scriptTooling
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